![]() ![]() The overall experience can be seen as Zelda: A Link to the Past’s adventuring and combat style, mixed with Breath of the Wild’s cooking, by way of Earthbound’s quirky, surreal, yet warm atmosphere. Where Eastward stumbles a bit is in how much it readily lifts from other games. It’s quirky and characterful, riddled with surreal little touches here and there, and an attention to detail that sees anything from daft little incidental touches on characters (like wiping snot from their dribbling nose) through to an entire (albeit small) Dragon Warrior-style RPG to play on an in-game console. Handily, both Sam and John are soon enough exiled to the above lands, and from there need to head – all together now – Eastward. ![]() The enthusiastic and forthright former sees the stoic latter as a father figure of sorts, and attempts to live a normal life in the underground mining community the two are part of – going to school, making friends, and so on.īut Sam also yearns to head overground into the world above, something expressly forbidden by the underground powers that be. Eastward tells the story of Sam and John, the former a young girl who was discovered in mysterious circumstances by the latter. ![]()
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